Games I Didn’t Finish #1 – Yoshi’s Island DS

2012.05.13
Why do certain games pull us in, only to be rejected part way? And why do we find other games simultaneously repulsive and mandatory? There’s just too much to say, so let’s take this game by game. You should really keep reading this[...]

Lessons Learned #1 – The Importance of Imprecision

2012.03.04
Introducing a series about my favorite design choices in gaming and the tremendous impact they've had on my creations. You should really keep reading this[...]

Post-Partum Depression #1 – Vagrant Dreamtide V0.01

2012.01.27
Now let’s reserve a few thoughts for the things that went wrong, fell short, or demand further explanation. Deployment Difficulty with XNA prerequisites and downloads. I would’ve been well served with a little bit more time on this before hand. I tried to set up everything I felt necessary. More than anything else, this validated my reasoning. I got this out of the way in a largely unseen release. Now I can worry about other things. Audio If You should really keep reading this[...]

Post-Partum #1 – Vagrant Dreamtide V0.01

2012.01.20
The difficulty in putting something together piecemeal is that there’s much less of a catharsis and every release is competing with that perfect vision that inspired everything in the beginning. It’s important to note that I’m under no illusion as to what this first release is, but I’m not ashamed of it either. In the beginning of any large endeavor, it’s primarily a test of will. The first few posts in Unqualified Advice hammered You should really keep reading this[...]