Today I Played #5.5–The Legend of Zelda: Skyward Sword 19:31-30:06
2012.03.24
I think it's time to admit to the truth. You should really keep reading this[...]
These Things90s Analysis Characters Design Development Dialogue Distribution Engine Episode Failure Fallout Fi Finances Game Game Design Game Design Analysis Games Indie Games Introduction Journal Launch Link Mass Effect Nostalgia Organization Other Games Our Methods Pacing PC Post‑Partum PreRelease Production Rapid Release Release RPG Self‑Critique Skyward Sword Software Story Text RPG Wii Writing XNA ZeldaFor Archival Purposes
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Today I Played #5.5–The Legend of Zelda: Skyward Sword 19:31-30:062012.03.24
I think it's time to admit to the truth. You should really keep reading this[...]
Post-Partum Depression #1 – Vagrant Dreamtide V0.012012.01.27
Now let’s reserve a few thoughts for the things that went wrong, fell short, or demand further explanation.
Deployment
Difficulty with XNA prerequisites and downloads. I would’ve been well served with a little bit more time on this before hand. I tried to set up everything I felt necessary.
More than anything else, this validated my reasoning. I got this out of the way in a largely unseen release. Now I can worry about other things.
Audio
If You should really keep reading this[...]
Post-Partum #1 – Vagrant Dreamtide V0.012012.01.20
The difficulty in putting something together piecemeal is that there’s much less of a catharsis and every release is competing with that perfect vision that inspired everything in the beginning. It’s important to note that I’m under no illusion as to what this first release is, but I’m not ashamed of it either. In the beginning of any large endeavor, it’s primarily a test of will. The first few posts in Unqualified Advice hammered You should really keep reading this[...]
What is Vagrant Dreamtide?2011.12.10
How do you classify a game on such a basic level? Or are classifications even valid when so much remains untold? You should really keep reading this[...]
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