Going Episodic

2011.11.13
Rapid release just might be the best option for an unestablished independent game developer. We're exploring the options and applying our findings to our first project. You should really keep reading this[...]

Unqualified Advice #1

2011.10.31
And now for our first entry from our first formal series of posts, Unqualified Advice.

This series will serve as a hybrid between a development journal and a group-wide operations column. Inside, you'll read about the less glamorous aspects of building games. With each passing entry, we'll outline our future goals and describe the steps we're taking to those ends.

Jump inside for your first taste of our Unqualified Advice. You should really keep reading this[...]