Post-Partum Depression #1 – Vagrant Dreamtide V0.01

2012.01.27
Now let’s reserve a few thoughts for the things that went wrong, fell short, or demand further explanation. Deployment Difficulty with XNA prerequisites and downloads. I would’ve been well served with a little bit more time on this before hand. I tried to set up everything I felt necessary. More than anything else, this validated my reasoning. I got this out of the way in a largely unseen release. Now I can worry about other things. Audio If You should really keep reading this[...]

Unqualified Advice #3 – Have You Failed Yet?

2011.11.26
To some extent, failure is inevitable. Dealing with your limitations, in a wholly cognizant manner is imperative for an Indie Game Developer. There's a lot to learn even when you're making baby steps. A series of small releases helps the burgeoning developer, by building confidence and establishing processes.

Sometimes, you will have to fail your lofty intentions in order to finish a product. You should really keep reading this[...]