A Bit Late

2012.01.01
December 30th came and went, yet the first episode/prototype of Vagrant Dreamtide still isn't out. You should really keep reading this[...]

Unqualified Advice #3 – Have You Failed Yet?

2011.11.26
To some extent, failure is inevitable. Dealing with your limitations, in a wholly cognizant manner is imperative for an Indie Game Developer. There's a lot to learn even when you're making baby steps. A series of small releases helps the burgeoning developer, by building confidence and establishing processes.

Sometimes, you will have to fail your lofty intentions in order to finish a product. You should really keep reading this[...]

Unqualified Advice #2 – Never Fail to Fail

2011.11.16
As an aspiring creator, odds are you will be defeated at some point. You may sell poorly, receive overwhelmingly negative reviews, or even worse lose your will to create. All of which can be interpreted as failure by most valuation systems. Coming to terms with these many avenues to failure is crucial to reach your personal goals. You should really keep reading this[...]

Unqualified Advice #1

2011.10.31
And now for our first entry from our first formal series of posts, Unqualified Advice.

This series will serve as a hybrid between a development journal and a group-wide operations column. Inside, you'll read about the less glamorous aspects of building games. With each passing entry, we'll outline our future goals and describe the steps we're taking to those ends.

Jump inside for your first taste of our Unqualified Advice. You should really keep reading this[...]