Unqualified Advice #5: Economics of an Indie Fan Base

2012.08.27
An initial look into the economic realities of game development. Also included, a brief justification for the hipster mentality. You should really keep reading this[...]

Games I Didn’t Finish #1 – Yoshi’s Island DS

2012.05.13
Why do certain games pull us in, only to be rejected part way? And why do we find other games simultaneously repulsive and mandatory? There’s just too much to say, so let’s take this game by game. You should really keep reading this[...]

Lessons Learned #1 – The Importance of Imprecision

2012.03.04
Introducing a series about my favorite design choices in gaming and the tremendous impact they've had on my creations. You should really keep reading this[...]