What is Vagrant Dreamtide?

2011.12.10
How do you classify a game on such a basic level? Or are classifications even valid when so much remains untold? You should really keep reading this[...]

Today I Played #2 – The Legend of Zelda Skyward Sword – 003:27-005:29

2011.12.04
Through these first few hours of Skyward Sword, I've found myself giddy at all the nostalgic themes and displays, yet simultaneously annoyed by the stubborn adherence to tradition.

The more sucessful a franchise becomes, the more it struggles to break free of its own gravity. You should really keep reading this[...]

Going Episodic

2011.11.13
Rapid release just might be the best option for an unestablished independent game developer. We're exploring the options and applying our findings to our first project. You should really keep reading this[...]

Unqualified Advice #1

2011.10.31
And now for our first entry from our first formal series of posts, Unqualified Advice.

This series will serve as a hybrid between a development journal and a group-wide operations column. Inside, you'll read about the less glamorous aspects of building games. With each passing entry, we'll outline our future goals and describe the steps we're taking to those ends.

Jump inside for your first taste of our Unqualified Advice. You should really keep reading this[...]