Lessons Learned #1 – The Importance of Imprecision
2012.03.04
Introducing a series about my favorite design choices in gaming and the tremendous impact they've had on my creations. You should really keep reading this[...]
These Things90s Analysis Characters Design Development Dialogue Distribution Engine Episode Failure Fallout Fi Finances Game Game Design Game Design Analysis Games Indie Games Introduction Journal Launch Link Mass Effect Nostalgia Organization Other Games Our Methods Pacing PC Post‑Partum PreRelease Production Rapid Release Release RPG Self‑Critique Skyward Sword Software Story Text RPG Wii Writing XNA ZeldaFor Archival Purposes
GamesEverybody’s Talking At Me |
Lessons Learned #1 – The Importance of Imprecision2012.03.04
Introducing a series about my favorite design choices in gaming and the tremendous impact they've had on my creations. You should really keep reading this[...]
Today I Played #5.0 – The Legend of Zelda Skyward Sword – 14:11 to 19:302012.03.03
What happens when a game goes out of its way to kill its perfect moment? You should really keep reading this[...]
Today I Played #3 – The Legend of Zelda Skyward Sword – 005:30-008:372012.01.07
When it comes to immersion, I could care less about technicals. Maybe I'm just projecting coverign up my own flaws, but in all honesty, I believe immersion is ultimately a question of characterization. In a environment where most characters operate outside of the plot, that characterization has to come from the slightest details. You should really keep reading this[...]
Unqualified Advice #2 – Never Fail to Fail2011.11.16
As an aspiring creator, odds are you will be defeated at some point. You may sell poorly, receive overwhelmingly negative reviews, or even worse lose your will to create. All of which can be interpreted as failure by most valuation systems. Coming to terms with these many avenues to failure is crucial to reach your personal goals. You should really keep reading this[...]
|
TopicsPreviously on nonDiurnalAdmin |