Lessons Learned #1 – The Importance of Imprecision
2012.03.04
Introducing a series about my favorite design choices in gaming and the tremendous impact they've had on my creations. You should really keep reading this[...]
These Things90s Analysis Characters Design Development Dialogue Distribution Engine Episode Failure Fallout Fi Finances Game Game Design Game Design Analysis Games Indie Games Introduction Journal Launch Link Mass Effect Nostalgia Organization Other Games Our Methods Pacing PC Post‑Partum PreRelease Production Rapid Release Release RPG Self‑Critique Skyward Sword Software Story Text RPG Wii Writing XNA ZeldaFor Archival Purposes
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Lessons Learned #1 – The Importance of Imprecision2012.03.04
Introducing a series about my favorite design choices in gaming and the tremendous impact they've had on my creations. You should really keep reading this[...]
Today I Played #3 – The Legend of Zelda Skyward Sword – 005:30-008:372012.01.07
When it comes to immersion, I could care less about technicals. Maybe I'm just projecting coverign up my own flaws, but in all honesty, I believe immersion is ultimately a question of characterization. In a environment where most characters operate outside of the plot, that characterization has to come from the slightest details. You should really keep reading this[...]
Vagrant Dreamtide – Episode I – Now Available for Download2012.01.01
Install the Game NowIt's a simple step to take, but hopefully we're getting off on the right foot.EDIT: The Download errors have been dealt with. Please let us know if you run into additional problems. You should really keep reading this[...] A Bit Late2012.01.01
December 30th came and went, yet the first episode/prototype of Vagrant Dreamtide still isn't out. You should really keep reading this[...]
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