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<channel>
	<title>nonDiurnal Productions</title>
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	<link>http://www.nondiurnal.com</link>
	<description>It was all a dream...</description>
	<lastBuildDate>Tue, 26 Feb 2013 07:13:34 +0000</lastBuildDate>
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		<title>Vagrant Dreamtide &#8211; V0.04 &#8211; Now Available for Download</title>
		<link>http://www.nondiurnal.com/minutia/vagrant-dreamtide-v0-04-out/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=vagrant-dreamtide-v0-04-out</link>
		<comments>http://www.nondiurnal.com/minutia/vagrant-dreamtide-v0-04-out/#comments</comments>
		<pubDate>Tue, 26 Feb 2013 06:52:22 +0000</pubDate>
		<dc:creator>nonDiurnal</dc:creator>
				<category><![CDATA[Minutia]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Download]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Release]]></category>
		<category><![CDATA[Story]]></category>
		<category><![CDATA[Text RPG]]></category>
		<category><![CDATA[V0.04]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.nondiurnal.com/?p=891</guid>
		<description><![CDATA[<h4 style="text-align: left;"><strong><a title="Free Download of Vagrant Dreamtide: Prelude" href="http://www.nondiurnal.com/Releases/setup.exe" target="_blank">Install the Game Now</a></strong></h4>
<h4 style="text-align: left;"></h4>

The first half of the story is now complete.]]></description>
				<content:encoded><![CDATA[<h4 style="text-align: left;"><strong><a title="Free Download of Vagrant Dreamtide: Prelude" href="http://www.nondiurnal.com/Releases/setup.exe" target="_blank">Install the Game Now</a></strong></h4>
<h4 style="text-align: left;"></h4>

The first half of the story is now complete. <a href="http://www.nondiurnal.com/minutia/vagrant-dreamtide-v0-04-out/" class="more-link">You should really keep reading this[...]</a>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Notes on Nostalgia &#8211; #2 &#8211; Chrono Trigger: Pacing</title>
		<link>http://www.nondiurnal.com/other-media/notes-on-nostalgia/notes-on-nostalgia-chrono-trigger-pacing-pt-1/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=notes-on-nostalgia-chrono-trigger-pacing-pt-1</link>
		<comments>http://www.nondiurnal.com/other-media/notes-on-nostalgia/notes-on-nostalgia-chrono-trigger-pacing-pt-1/#comments</comments>
		<pubDate>Sun, 03 Feb 2013 10:44:00 +0000</pubDate>
		<dc:creator>Laylo</dc:creator>
				<category><![CDATA[Notes on Nostalgia]]></category>
		<category><![CDATA[90s]]></category>
		<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Boss Fight]]></category>
		<category><![CDATA[Chrono Trigger]]></category>
		<category><![CDATA[Lavos]]></category>
		<category><![CDATA[Other Games]]></category>
		<category><![CDATA[Pacing]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Smooth]]></category>
		<category><![CDATA[SNES]]></category>
		<category><![CDATA[Story]]></category>

		<guid isPermaLink="false">http://www.nondiurnal.com/?p=391</guid>
		<description><![CDATA[You would be hard pressed to find an Indie RPG developer who doesn't respect Chrono Trigger on some level. Mitsuda's soundtrack is amongst the best of its generation; Toriyama's designs; Kato's story managed to be complex, yet deceptively simple. This was Squaresoft at its finest, completely unencumbered by the negative trends of recent years. There are almost too many details too much to properly appreciate, but one element stands above all.]]></description>
				<content:encoded><![CDATA[You would be hard pressed to find an Indie RPG developer who doesn't respect Chrono Trigger on some level. Mitsuda's soundtrack is amongst the best of its generation; Toriyama's designs; Kato's story managed to be complex, yet deceptively simple. This was Squaresoft at its finest, completely unencumbered by the negative trends of recent years. There are almost too many details too much to properly appreciate, but one element stands above all. <a href="http://www.nondiurnal.com/other-media/notes-on-nostalgia/notes-on-nostalgia-chrono-trigger-pacing-pt-1/" class="more-link">You should really keep reading this[...]</a>]]></content:encoded>
			<wfw:commentRss>http://www.nondiurnal.com/other-media/notes-on-nostalgia/notes-on-nostalgia-chrono-trigger-pacing-pt-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Unqualified Advice #5: Economics of an Indie Fan Base</title>
		<link>http://www.nondiurnal.com/advice/unqualified/unqualified-advice-economics-of-an-indie-fan-base/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=unqualified-advice-economics-of-an-indie-fan-base</link>
		<comments>http://www.nondiurnal.com/advice/unqualified/unqualified-advice-economics-of-an-indie-fan-base/#comments</comments>
		<pubDate>Mon, 27 Aug 2012 23:44:00 +0000</pubDate>
		<dc:creator>nonDiurnal</dc:creator>
				<category><![CDATA[Unqualified Advice]]></category>
		<category><![CDATA[Economics]]></category>
		<category><![CDATA[Fan]]></category>
		<category><![CDATA[Future Islands]]></category>
		<category><![CDATA[Indie Games]]></category>
		<category><![CDATA[Indie Music]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[RPG Elements]]></category>

		<guid isPermaLink="false">http://www.nondiurnal.com/?p=802</guid>
		<description><![CDATA[An initial look into the economic realities of game development. Also included, a brief justification for the hipster mentality.]]></description>
				<content:encoded><![CDATA[An initial look into the economic realities of game development. Also included, a brief justification for the hipster mentality. <a href="http://www.nondiurnal.com/advice/unqualified/unqualified-advice-economics-of-an-indie-fan-base/" class="more-link">You should really keep reading this[...]</a>]]></content:encoded>
			<wfw:commentRss>http://www.nondiurnal.com/advice/unqualified/unqualified-advice-economics-of-an-indie-fan-base/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Games I Didn&#8217;t Finish #1 &#8211; Yoshi&#8217;s Island DS</title>
		<link>http://www.nondiurnal.com/analysis/games-i-didnt-finish/games-i-didnt-finish-1-yoshis-island-ds/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=games-i-didnt-finish-1-yoshis-island-ds</link>
		<comments>http://www.nondiurnal.com/analysis/games-i-didnt-finish/games-i-didnt-finish-1-yoshis-island-ds/#comments</comments>
		<pubDate>Sun, 13 May 2012 11:44:00 +0000</pubDate>
		<dc:creator>nonDiurnal</dc:creator>
				<category><![CDATA[Games I Didn't Finish]]></category>
		<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Deus Ex]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Fallout]]></category>
		<category><![CDATA[Koji Kondo]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[Mechanics]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Sequel]]></category>
		<category><![CDATA[Skyward Sword]]></category>
		<category><![CDATA[Yoshi's Island]]></category>

		<guid isPermaLink="false">http://www.nondiurnal.com/?p=797</guid>
		<description><![CDATA[Why do certain games pull us in, only to be rejected part way? And why do we find other games simultaneously repulsive and mandatory? There’s just too much to say, so let’s take this game by game.]]></description>
				<content:encoded><![CDATA[Why do certain games pull us in, only to be rejected part way? And why do we find other games simultaneously repulsive and mandatory? There’s just too much to say, so let’s take this game by game. <a href="http://www.nondiurnal.com/analysis/games-i-didnt-finish/games-i-didnt-finish-1-yoshis-island-ds/" class="more-link">You should really keep reading this[...]</a>]]></content:encoded>
			<wfw:commentRss>http://www.nondiurnal.com/analysis/games-i-didnt-finish/games-i-didnt-finish-1-yoshis-island-ds/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Today I Played #7 &#8211; The Legend of Zelda Skyward Sword 30:07&#8211;End</title>
		<link>http://www.nondiurnal.com/other-media/today-i-played/today-i-played-7-the-legend-of-zelda-skyward-sword-3007end/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=today-i-played-7-the-legend-of-zelda-skyward-sword-3007end</link>
		<comments>http://www.nondiurnal.com/other-media/today-i-played/today-i-played-7-the-legend-of-zelda-skyward-sword-3007end/#comments</comments>
		<pubDate>Sat, 31 Mar 2012 23:44:00 +0000</pubDate>
		<dc:creator>Laylo</dc:creator>
				<category><![CDATA[Today I Played]]></category>
		<category><![CDATA[Characterization]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Endings]]></category>
		<category><![CDATA[Link]]></category>
		<category><![CDATA[Universe]]></category>
		<category><![CDATA[Zelda]]></category>

		<guid isPermaLink="false">http://www.nondiurnal.com/?p=743</guid>
		<description><![CDATA[There's a point when you just have to move on.]]></description>
				<content:encoded><![CDATA[There's a point when you just have to move on. <a href="http://www.nondiurnal.com/other-media/today-i-played/today-i-played-7-the-legend-of-zelda-skyward-sword-3007end/" class="more-link">You should really keep reading this[...]</a>]]></content:encoded>
			<wfw:commentRss>http://www.nondiurnal.com/other-media/today-i-played/today-i-played-7-the-legend-of-zelda-skyward-sword-3007end/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Today I Played #5.5&#8211;The Legend of Zelda: Skyward Sword 19:31-30:06</title>
		<link>http://www.nondiurnal.com/other-media/today-i-played/today-i-played-5-5the-legend-of-zelda-skyward-sword-1931-3006/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=today-i-played-5-5the-legend-of-zelda-skyward-sword-1931-3006</link>
		<comments>http://www.nondiurnal.com/other-media/today-i-played/today-i-played-5-5the-legend-of-zelda-skyward-sword-1931-3006/#comments</comments>
		<pubDate>Sat, 24 Mar 2012 11:44:00 +0000</pubDate>
		<dc:creator>Laylo</dc:creator>
				<category><![CDATA[Today I Played]]></category>
		<category><![CDATA[Characters]]></category>
		<category><![CDATA[Demise]]></category>
		<category><![CDATA[Ganon]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Link]]></category>
		<category><![CDATA[Plot]]></category>
		<category><![CDATA[Skyward Sword]]></category>
		<category><![CDATA[Stagnation]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[Zelda]]></category>

		<guid isPermaLink="false">http://www.nondiurnal.com/?p=738</guid>
		<description><![CDATA[I think it's time to admit to the truth.]]></description>
				<content:encoded><![CDATA[I think it's time to admit to the truth. <a href="http://www.nondiurnal.com/other-media/today-i-played/today-i-played-5-5the-legend-of-zelda-skyward-sword-1931-3006/" class="more-link">You should really keep reading this[...]</a>]]></content:encoded>
			<wfw:commentRss>http://www.nondiurnal.com/other-media/today-i-played/today-i-played-5-5the-legend-of-zelda-skyward-sword-1931-3006/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Lessons Learned #1 &#8211; The Importance of Imprecision</title>
		<link>http://www.nondiurnal.com/games/dreamtide/lessons-learned-1-the-importance-of-imprecision/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=lessons-learned-1-the-importance-of-imprecision</link>
		<comments>http://www.nondiurnal.com/games/dreamtide/lessons-learned-1-the-importance-of-imprecision/#comments</comments>
		<pubDate>Mon, 05 Mar 2012 00:44:00 +0000</pubDate>
		<dc:creator>nonDiurnal</dc:creator>
				<category><![CDATA[Lessons Learned]]></category>
		<category><![CDATA[Vagrant Dreamtide]]></category>
		<category><![CDATA[Cruelty]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Dialogue]]></category>
		<category><![CDATA[Difficulty]]></category>
		<category><![CDATA[Game Design Analysis]]></category>
		<category><![CDATA[Imprecision]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[Other Games]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Systems]]></category>

		<guid isPermaLink="false">http://www.nondiurnal.com/?p=190</guid>
		<description><![CDATA[Introducing a series about my favorite design choices in gaming and the tremendous impact they've had on my creations.]]></description>
				<content:encoded><![CDATA[Introducing a series about my favorite design choices in gaming and the tremendous impact they've had on my creations. <a href="http://www.nondiurnal.com/games/dreamtide/lessons-learned-1-the-importance-of-imprecision/" class="more-link">You should really keep reading this[...]</a>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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