Launch Details: Vagrant Dreamtide: Prelude
2011.12.19
Imagine a dream. Imagine endless possibility. Imagine humanity on the brink of extinction. You should really keep reading this[...]
These Things90s Analysis Characters Design Development Dialogue Distribution Engine Episode Failure Fallout Fi Finances Game Game Design Game Design Analysis Games Indie Games Introduction Journal Launch Link Mass Effect Nostalgia Organization Other Games Our Methods Pacing PC Post‑Partum PreRelease Production Rapid Release Release RPG Self‑Critique Skyward Sword Software Story Text RPG Wii Writing XNA ZeldaFor Archival Purposes
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Launch Details: Vagrant Dreamtide: Prelude2011.12.19
Imagine a dream. Imagine endless possibility. Imagine humanity on the brink of extinction. You should really keep reading this[...]
What is Vagrant Dreamtide?2011.12.10
How do you classify a game on such a basic level? Or are classifications even valid when so much remains untold? You should really keep reading this[...]
Today I Played #2 – The Legend of Zelda Skyward Sword – 003:27-005:292011.12.04
Through these first few hours of Skyward Sword, I've found myself giddy at all the nostalgic themes and displays, yet simultaneously annoyed by the stubborn adherence to tradition.
The more sucessful a franchise becomes, the more it struggles to break free of its own gravity. You should really keep reading this[...] Today I Played #1 – The Legend of Zelda: Skyward Sword2011.12.01
The first Zelda game I ever played was Link's Awakening, which I received as a gift from a family friend. At the time, I was deep into Super Mario Land and Donkey Kong Land. I had a strong curiosity about Metroid, but for some reason the slightly cryptic cover of Link’s Awakening lured me in. I had no clue what to expect. Somewhere between then and now I played every Home Console Zelda since A Link to the Past. As with all series, it has it You should really keep reading this[...]
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