Unqualified Advice #3 – Have You Failed Yet?

2011.11.26
To some extent, failure is inevitable. Dealing with your limitations, in a wholly cognizant manner is imperative for an Indie Game Developer. There's a lot to learn even when you're making baby steps. A series of small releases helps the burgeoning developer, by building confidence and establishing processes.

Sometimes, you will have to fail your lofty intentions in order to finish a product. You should really keep reading this[...]

Unqualified Advice #2 – Never Fail to Fail

2011.11.16
As an aspiring creator, odds are you will be defeated at some point. You may sell poorly, receive overwhelmingly negative reviews, or even worse lose your will to create. All of which can be interpreted as failure by most valuation systems. Coming to terms with these many avenues to failure is crucial to reach your personal goals. You should really keep reading this[...]

Going Episodic

2011.11.13
Rapid release just might be the best option for an unestablished independent game developer. We're exploring the options and applying our findings to our first project. You should really keep reading this[...]

Notes on Nostalgia – #1 – Hey Arnold! : Helga and the Nanny

2011.11.08
This is the first entry in our new series "Notes on Nostalgia," in which we'll take incisive looks at some of our favorite media. There's more analysis than review, so please be prepared. We'll cover everything from SNES Games to 80s Mecha Anime in an attempt to highlight our most quintessential inspirations.

For today, I present a brief analysis of a very significant, yet uniquely insignificant episode of Hey Arnold! : Helga and the Nanny You should really keep reading this[...]